Their imaginations are structured and shaped through encounters in different kinds of mediated worlds: RL and online games, institutional and familial, peer-based and anonymous. They move easily through different kinds of networks: social, technological, material, and virtual. Consequently, their identities are a hybrid of multiple personae performed and shaped through their participation in dispersed (mixed reality) social networks as well as within simulated virtual (gaming) worlds. In this they are the quintessential decentered postmodern subjects marked by differing intensity flows and shifting affinities. Remix is their cultural vernacular. (244)
To assist us in these efforts, we might think of these students as “Original Synners,” a title borrowed from science fiction author Pat Cadigan’s cosmology, which identifies them as “original synthesizers” whose most important literacy will be the ability to create knowledge by harvesting information from diverse sources. (245)
Anderson, Steve, and Anne Balsamo. “A Pedagogy for Original Synners." Tara McPherson. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 241–259.
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